Pokémon Black and White In-Game Tier List_91

Welcome to your Pokémon Black and White in-game tier list! The goal of this list is to rank every Pokémon from Unova in one of those six tiers, from S to E, each vaguely ascertaining its viability. The significant variable under which each is ranked is efficiency; a Pokémon that’s effective provides faster and simpler solutions to major battles, including Gym Leaders, Elite Four members, along with N and Ghetsis in the Pokémon League, than ones that are inefficient. Pokémon in high ranks, including S and A, are thought to be very effective, while those in lower tiers, like D and E, are considered not quite effective.

Which will be the tiers?

You’ll find 6 tiers in this list:

Pokémon are ranked under the following five variables:

  • Availability: This is how early a Pokémon becomes accessible at the game and how difficult it’s to find (read: experience rate). Does this require substantial backtracking, require HM moves, or merely have a very low experience rate? Including backtracking to reestablish the Plume Fossil or Cover Fossil in Nacrene City after obtaining one at the Relic Castle, in Addition to catching Water-types, Cobalion, or even Virizion post-Surf.
  • Typing: A Pokémon’s typing can be of great significance for an efficient playthrough. How can the typing’s matchups work against the entire game? If a Pokémon has improved scanning, it is frequently considered a greater position.
  • Stats: Even a Pokémon’s stat supply is vital for the success. Can the Pokémon have a stat distribution that matches its movepool as well as typing? When a Pokémon includes a stat distribution that favors the two its typing and movepool, it’ll frequently be higher on the grade list. Generally, a Pokémon with reduced Speed will often be ranked lower. What moves does the Pokémon obviously get and can possibly get? Unlike with previous matches, TMs are of unlimited usage and thus don’t have any opportunity cost. With that said, should a Pokémon requires a TM found at a detour away from the main path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it’ll be knocked down a bit.
  • Major Battles: Major battles include Gym Leaders, the Elite 4, and the closing conflicts with N and Ghetsis. How can the Pokémon bring about those battles? A Pokémon that leads to a lot of significant conflicts will often be seen greater than those who do not.

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What tools is the participant allowed to use?

The player is permitted to use any valid means within the cartridge for finishing the game economically. The player is only allowed to trade to evolve Pokémon and not to receive external help otherwise. The participant is permitted to use things such as X products, Potions, TMs, and Berries. Remember that things have opportunity costs associated with them and can negatively give rise to a Pokémon’s rank if it takes a multitude of objects, for example two or even more.

Under what conditions were Pokémon tested?

Each Pokémon was analyzed and rated under these additional conditions:

  • Every Pokémon was generally on par with the major Trainers’ amounts, in most outleveling their ace by two levels. Reasonable levels in the Elite Four normally change between 48-50.
  • Most evaluations were performed with five-member teams, even although it is especially more best to run four or even not, since they will have more expertise and readily outlevel competitions.
  • Lucky Egg was fully allowed and necessary for larger teams to reach appropriate levels.
  • Round the Unova region, there are approximately twelve Rare Candies (ignoring Passerby Analytics HQ), some of these requiring backtracking and HMs to be accessed. They’re utilised to get to the aforementioned amounts for your Elite Four when using bigger groups.
  • Tampering with the clock to acquire items or Pokémon which can only be obtained in particular seasons has been completely allowed and didn’t negatively influence some Pokémon’s viability.
  • Viability was set up until Ghetsis; anything that is exclusive to post-game (such as the Stone Edge TM) was not taken into account for its Pokémon’s viability.

S-Tier

Reserved for Pokémon that have the greatest levels of efficiency. Pokémon inside this tier can OHKO or 2HKO a overwhelming majority of foes, restrict the number of strikes used against them, and function with minimal reliance on things to defeat opponents at similar levels. All these Pokémon typically appear before the late-game, and also any defects they have are absolutely made up by their own advantages.

Darumaka

  • Availability: Early-game (40% opportunity to appear in Route 4).
  • Typing: Conserve Drayden/Iris, Fire hits all Gym Leaders and Elite Four buddies for at least neutral damage and is struck super efficiently simply by Clay.
  • Forged: Darumaka is fairly fast, and its high Strike revved up by Hustle allows it to strike every foe challenging; its shaky bulk is mended by Eviolite. Because of Darmanitan, it hits even harder, is way faster, and has enough bulk to take neutral hits well and even prevent OHKOs from super effective moves.
  • Movepool: It learns Fire Punch at par 22, Belly Drum (which it could safely put up using as a Darmanitan) at level 30, and Flare Blitz at par 33. Hammer Arm comes upon development, and Superpower is discovered at level 47. TM-wise, it can be educated Brick Break as an alternative to Superpower, Rock Slide, and Dig, the latter of which is good for Shauntal and Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa lose to Darumaka, although it needs Eviolite for both. As a Darmanitan, it ignites all of the other Gym Leaders, together with Drayden/Iris decreasing into Belly Drum. At the Elite Four, it is possible to use Belly Drum plans again to sweep all but Marshal.
  • Additional Remarks: Although Hustle might be bothersome, but the majority of the misses are not fatal; it doesn’t stop Darumaka from being one of the greatest options for an efficient run of their games.
  • Typing: Quite few foes resist Drilbur’s Ground-type attacks, with Burgh’s Leavanny being the only exception. Its Earth scanning provides it with the immunity to Elesa’s Volt Change, although its evolution’s Steel typing provides it with greater matchups against Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
  • Stats: Since a Drilbur, it’s a really good Attack stat and decent Speed, even though its majority isn’t as impressive. As an Excadrill, it increases a significant boost in Attack and HP, allowing it to survive most neutral and some super effective moves. Excadrill’s foundation 88 Speed lets it outpace most foes later on.
  • Movepool: Until it learns Metal Claw at level 15 and Dig at par 19, it will be relying upon Fury Swipes. Drilbur sets up using Hone Claws till it learns Swords Dance as Excadrill at level 42. It may be taught X-Scissor and Heal through TMs. Excadrill will sweep the whole Elite Four minus Marshal simply by utilizing Swords Dance once. It’s also effective at contributing majorly against N and Ghetsis (particularly if you’re playing at Black, since it can use N’s Zekrom as setup bait).
  • Added Comments: Drilbur ought to be developed at par 33 to learn Earthquake a bit earlier, which is fostered with Soft Sand out of Desert Resort. Drilbur is possibly among the greatest Pokémon in BW and consequently is highly suggested to grab, even when procedure is annoying.

Scraggy

  • Entry: Early-game (20 percent chance to appear at Route 4).
  • Typing: Though it combats with Skyla, Scraggy’s typing lets it beat Brycen and all the Elite Four members barring Marshal.
  • Stats: Scraggy has great Attack and defensive stats, which can be buffed by Eviolite. Its speed will eventually cause it problems as a Scrafty, but you must have Speed EVs into outspeed some lower risks.
  • Movepool: its only STAB move is Faint Attack till it learns Brick Break at par 20. It may be educated Payback at par 23 to take advantage of its low rate. High Jump Kick at level 31 and Crunch at level 38 are its most powerful STAB moves. TM-wise, it may be educated Work Up and Rock Slide.
  • Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against each Gym Leader, although it requires Eviolite for all of them as a Scraggy. Additionally, it works nicely against each Elite Four member pub Marshal and can be useful against N and Ghetsis.
  • Additional Remarks: The combination of a powerful movepool and great typing that threatens a lot of major competitions makes Scraggy a very good choice for a run of the games. Always use a single with Moxie over Shed Skin.

    Reserved for Pokémon whose efficiency in terms of completing the match is regarded as somewhat high. Pokémon inside this tier have the ability to OHKO or 2HKO a great deal of foes and are not very reliant on things to succeed, but they either have some visible flaws that hurt their efficiency or possess their viability counterbalanced by a late entrance.

    Archen

    • Availability: Mid-game (Receive Plume Fossil from female Backpacker in Relic Castle and renew in Nacrene City at par 25).
    • Typing: Rock / Flying provides it five weaknesses, though just Rock is common. Archen’s only real losing matchup is from Elesa; it is good elsewhere.
    • Stats: Archen has excellent Attack combined with great Speed and Special Attack, but it has lacking defenses. For instance Archeops, these stats skyrocket to 140/112 offenses with excellent 110 Speed. Both Pokémon needs to be careful however, as their Defeatist ability halves their offenses in 50% or less HP.
    • Movepool: It begins with Ancient Power (you’re able to instruct Rock Tomb via TM) and finds Acrobatics (its own very best transfer ) three degrees later at 28 to substitute Pluck. Archen gets Crunch at 35, U-turn at 45 (as Archeops), and Rock Slide via TM.
    • Important Battles: The line’s absolute power means it performs well in most major struggles save Elesa, though it must stay healthy to prevent Defeatist. Against end-game dangers, if it doesn’t OHKO that a foe, that foe will often come close to knocking it to Defeatist range (a great deal are 2HKOed by Acrobatics).
    • Added Remarks: Archen is one of the most powerful Pokémon to use, but Defeatist retains it back.

    Axew

    • Availability: Late-game (20 percent chance of experience in Mistralton Cave, accessed with Surf).
    • Typing: Dragon is just resisted by the rare Steel typing. Ice- and Dragon-types that are strong against the line are infrequent (outside of Brycen and Drayden/Iris). Dragon is great defensively, as it resists GrassFire, Fire, Water, and Electric.
    • Stats: It owns really high Attack (especially as Haxorus), fantastic Speed, and okay defensive stats. However, because an Axew, it’s a little bit frail.
    • Movepool: Axew will have Dragon Claw upon being caught. It can even learn Brick Break, Shadow Claw, and X-Scissor through TMs for rotating policy as Haxorus.
    • Important Battles: You should possess Fraxure for Brycen. It is capable of sweeping all significant battles which are abandoned (including Brycen due to AI not picking Frost Breath). Haxorus is the sole Pokémon that can sweep the entire Elite 4 along with N and Ghetsis due to its rotating policy.
    • Added Comments: Even though arriving late, Axew is still a great Pokémon to use, since it could sweep every significant fight left, together with Mold Breaker being the favored ability. Its coverage for example Brick Break, Rock Slide, and X-Scissor may be rotated to match major conflicts. Its Slow experience growth rate is fixed with Lucky Egg.

    Timburr (Trade)

    • Availability: Early-game (20% likelihood of encounter in outer portion of Pinwheel Forest).
    • Typing: Struggling strikes common Standard – and Rock-types, Lenora, Clay, Brycen, Grimsley, and also half of N’s and Ghetsis’s teams super efficiently.
    • Stats: It’s high Strike and HP and acceptable defenses as Conkeldurr, however it’s a little bit slow. Timburr’s Special Defense is pretty low also. Additionally, it accomplishes Brick Break and Payback from TM.
    • Major Battles: It does nicely against Lenora and can do well against Burgh if it is evolved at that point. In addition, it can contribute to Elesa and sweep the remainder of the Gym Leaders. It will well against Marshal and Grimsley, but struggles against the rest.
    • Further Comments: Conkeldurr remains useful prior to the Pokémon League, in which it falls off because of adverse matchups. But, Conkeldurr still strikes approximately 1/3 of end-game using its STAB strikes. If yours has Sheer Force, don’t instruct Stone Edge over Rock Slide, as they have virtually the same energy, but Rock Slide has much more accuracy and PP. Gurdurr and Conkeldurr share exactly the identical degree up learnset.

    Lillipup

    • Entry: Early-game (Course 1 from degrees 2-4 in a 50% experience rate).
    • Stats: The Lillipup line has strong stats except for Special Attack, together with Stoutland having 100 Attack, 80 Speed and 85/90/90 majority.
    • Movepool: Tackle and Bite carry Lillipup nicely until Carry Down at par 15 and (like a Herdier) Crunch at level 24. Return via TM at Nimbasa City is your line’s greatest STAB attack once they have high friendship, along with the Work Up TM can be practical to boost offensive stats.
    • Major Battles: The Lillipup line includes a good showing in most significant battles, as several competitions resist Normal, and Ghost- as well as also the infrequent Steel-types are managed by Crunch and Dig. Setup might help the line sweep some fights out of Elesa onward.
    • Added Remarks: Lillipup is consistently an excellent Pokémon for Gym Leaders but is too reliant on Work Up fosters to perform its job at the Pokémon League. Get the critical Spirit capability as Lillipup, as it turns out to Intimidate as a Herdier forward, allowing the line take physical hits better.

    Oshawott

    • Entry: Starter, Nuvema Town.
    • Typing: Water typing is great everywhere aside from Elesa and Drayden/Iris.
    • Stats: Oshawott’s line has combined attackers with average Speed and decent majority.
    • Movepool: Oshawott upgrades from Water Gun to Razor Shell at level 17 to Surf later on. The lineup also has Grass Knot, Dig, and reunite as mid-game TMs, also Megahorn may be relearned as Samurott.
    • Important Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk and Chandelure. Caitlin save Sigilyph is handled with Megahorn, and the lineup can conquer Ghetsis’s Seismitoad along with N’s Carracosta with Grass Knot. You are able to TM Blizzard to get Drayden/Iris, but it is expensive.
    • Added Remarks: Oshawott is your very best starter to select, as its Water typing and powerful moves make it more consistent in important fights compared to other starters.
    • Typing: Water typing is very good for most Gyms aside from Drayden/Iris, being effective against Clay and neutral elsewhere.
    • Stats: The monkeys possess all-around great stats, most notably 98 crimes and 101 Hurry.
    • Movepool: Water Gun reaches the amazing Scald at level 22. Scald later updates to populate, and Blizzard is bought at Icirrus City.
    • Important Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, and Grimsley’s Krookodile together with STAB strikes. TM coverage manages virtually everything else.
    • Added Remarks: Panpour’s Water typing and wide coverage allow it to beat most Gym Leaders, however, it is still reliant on Work Up promotes for your Pokémon League. Evolve at par 22 following a Water Stone in Castelia City.

    Petilil

    • accessibility: Early-game (35% chance to show up in Inner Pinwheel Forest at White, obtainable solely by trade in Nacrene City in Black).
    • Typing: Grass lets it strike Clay as well as Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and also frequent Bug- and even Poison-types generally pose a threat to it.
    • Stats: Petilil has large Special Attack and great bulk. Lilligant has high Speed and Special Twist, with its Distinctive Defense also raised by Quiver Dance.
    • Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are likely the motions it will begin with. As a Lilligant, it will learn Quiver Dance at level 28 and Petal Dance at par 46.
    • Important Battles: Like a Lilligant, it may sweep every major fight by placing up Quiver Dance; however, in some cases, it should use Sleep Powder to acquire promotes safely. It also needs a good deal of boosts to carry down a lot of teams which have Grass-resistant Poémon.
    • Additional Comments: Once it learns Giga Drain, evolve it before degree 28. Sun Stone can be obtained from an Ace Trainer at a Nimbasa City building. Though Petilil can overpower all major fights, it requires a great deal of Quiver Dance promotes to beat resistant foes, because it relies only on Grass-type STAB moves. Own Tempo is the favored ability to avoid confusion caused by Lilligant’s Petal Dance. In Black edition, you can trade a Cottonee to Dye in Nacrene City, which has a Small character and the Chlorophyll capacity, is currently at level 15, and has 20/20/20/31/20/20 IVs.

    Roggenrola (Trade)

    • Availability: Early-game (Wellspring Cave, 50% experience rate).
    • Stats: ” The Roggenrola lineup members are physical tanks, but they are really slow. Because of Gigalith, it has a great 135 Attack stat coupled with high general bulk. Should you maintain it unevolved for 2 levels, it picks up Rock Slide at level 27, which carries it to Stone Edge in 48 when evolved. Rock Smash, reunite, Bulldoze and Toxic can be educated through TMs.
    • Major Battles: The lineup is a fantastic option for both Lenora, Burgh, also (if it’s the sole Pokémon in the celebration so it doesn’t get phazed by Dragon Tail) Drayden/Iris using Iron Defense. Gigalith 2HKOes neutral end-game targets with Stone Edge and handles N quite well, particularly with setting up Iron Defense around Zekrom at Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant regardless of the latter getting Earthquake.
    • Added Remarks: Gigalith remains useful prior to the Pokémon League, where it drops off due to adverse matchups and limited targets to hit with STAB moves.

    Sandile

    • Availability: Early-game (Course 4 from levels 14-18 in a 40% experience rate).
    • Stats: Sandile and Krokorok have elevated Strike and Speed but gloomy defenses. Krookodile has good 95/80/70 bulk, 117 Strike, and 92 Speed.
    • Movepool: Level 14-15 Sandile begin using Bite, which will be preferable to Assurance on higher-level ones. Sandile understands the Rock Tomb and Dig TMs as well as Crunch at par 28, which are staple STAB moves. Later on, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and Return TMs, which provide it wide coverage. It is a good idea to hold off on expanding Krokorok for eight amounts to acquire Earthquake at par 48 instead of flat 54 as Krookodile.
    • Major Battles: The Sandile lineup has a strong showing in all significant battles, even ones where it’s a drawback, as a result of Moxie and decent Speed. It can sweep Elesa with Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, also strikes 1/3 of N and also Ghetsis’s teams super effectively (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are tough to your line but still workable.
    • Added Remarks: Krookodile is among the most effective late-game sweepers readily available, with its STAB moves with few replies. Moxie aids this and makes it incredibly effective as it has Earthquake.

    Sawk

    • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling grass)).
    • Typing: Struggling typing lets Sawk choose Lenora, Brycen, Grimsley, N, and Ghetsis well, though it loses to Shauntal along with Caitlin.
    • Stats: Sawk’s high Attack and Speed, coupled with decent bulk, make it an Exceptional sweeper
    • Movepool: Sawk updates from Dual Cease to Low Sweep to Brick Break to Close Combat through the sport, together with TM moves like Return and Rock Slide providing useful coverage. Setup and Bulk Up at level 33 let Sawk boost its Strike.
    • Major Battles: Sawk wins handily against Lenora but needs Work Up or Bulk up to sweep the Majority of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and is impartial against Marshal.
    • Added Comments: Sawk is very effective out of the box, but STAB motions are resisted fairly often, and its decent defensive stats don’t hold up too towards the conclusion of the game. Sturdy is the favored ability although not mandatory. Try to grab a Sawk at level 17 from shadowy grass to start with Low Sweep.
    • Typing: Struggling typing lets Throh choose Lenora, Brycen, Grimsley, N, and Ghetsis well, though it falls to Shauntal and Caitlin.
    • Stats: Throh owns high Strike and HP and great Defense and Special Defense, but it is rather slow.
    • Movepool: It will have Seismic Toss upon being captured and, dependent on degree, Critical Throw (otherwise learned at level 17). TM-wise, it could be educated Brick Break (outclassed by Storm Twist ) and Rock Slide. Payback through TM helps Throh do well against Shauntal.
    • Major Battles: Throh is extremely useful against Lenora. In addition, it sweeps all Gym Leaders, even Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it can sweep against Grimsley and Marshal faithfully, while Shauntal gets her team sailed by Throh, without Cofagrigus, if you cure this up a couple of times. It is also useful against N and Ghetsis, because it could take down some of their Poémon readily.
    • Additional Remarks: Throh is fantastic for many major fights, but it is overall dependent on many Bulk Up boosts, which becomes debatable in the Pokémon League. In White, it is possible to find a flat 17 Throh fairly easily by entering dark grass using a flat 17 Pokémon in the guide and using a Repel. Throh usually can install only 2-3 Bulk Ups in the slightest, as its low speed means it will often take a strike before doing anything.

      Reserved for Pokémon whose efficiency concerning finishing the game is thought of as high. Pokémon in this tier are able to OHKO or 2HKO a fair number of foes and may expect a little bit of item reliance to sweep opponents’ teams. These Pokémon are extremely helpful, but either have several flaws holding them back or are encountered fairly late.

      Dwebble

      • Availability: Early-game (Desert Resort, 10%, levels 20-22).
      • Typing: Bug/Rock typing is peculiar, providing only weaknesses to Water-, Rock- (common), also Steel-types. It should not be utilized against Clay and Marshal.
      • Stats: Dwebble has good base 85 Defense, 65 Strike, and fine 55 Speed. Crustle has good general bulk and wonderful Attack, but is sluggish at foundation 45 Speed.
      • Movepool: Dwebble starts with Smack Down and gets Bug Bite and Stealth Rock at a few degrees. Dwebble gets the staple Rock Slide at just level 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at level 43 or via Heart Scale, which transforms it into a marginally quick sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and Return TMs around out Crustle’s policy.
      • The lineup beats Clay’s Krokorok and readily sweeps the last three Gyms with Shell Smash. Against the Elite Four, Grimsley is demanding due to Sand-Attack along with Krookodile’s Intimidate. Shauntal and Caitlin are shaky as a result of special motions, and Marshal is embarrassing because of Stone Edge. It can take N’s Vanilluxe along with Zoroark and Ghetsis’s Hydreigon.

      • Added Remarks: Dwebble is a Pokémon with various good matchups after it is taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from complete wellbeing, although Shell Armor blocks crucial hits; both are equally terrific.

      Ferroseed

      • Availability: Late-game (20 percent chance to appear at Chargestone Cave).
      • Typing: Steel-type provides Ferroseed a massive quantity of resistances, that are notable in the conflicts against Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing leaves it neutral against Skyla and Brycen, unfortunately, but it will make it great against Water-type traces, particularly the Seismitoad one. It will fear Fire-types, though.
      • Stats: The Ferroseed line owns great surveillance and Special Defense, acceptable Attack, and incredibly low Speed, making it usually move last.
      • Movepool: It must know Metal Claw along with Gyro Ball upon being captured and, based on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon development and Iron Head at level 46 for more PP. Payback can be learned via TM.
      • Major Battles: Ferroseed can do well against Skyla, however, it needs a lot of Curse promotes to conquer her. It also does great against Brycen and exceptionally well against Drayden/Iris. But it struggles against Marshal.
      • Additional Comments: Ferroseed’s fantastic typing makes it useful from most major struggles, but its low rate means that it will always take a hit before doing any such thing. It is also reliant on Curse boosts to acquire matchups. Offering Ferroseed Rocky Helmet from Cold Storage is also a good idea, as it and Iron Barbs will harm contact transfer users for 1/4 of their HP.

      Joltik

      • Availability: Late-game (39% opportunity to appear in Chargestone Cave).
      • Typing: Electric typing allows it to handle most of Flying-types (most notably Skyla) and lots of Water-types. Its Bug typing lets it reach Grimsley super effectively and makes Ground-type moves impartial. However, foes’ Rock and Fire coverage will enter its way.
      • Stats: It’s good Special Attack and higher Speed (making Electro Ball useful), even though its bulk is not impressive.
      • Movepool: This includes Bug Bite and Electroweb upon becoming captured. It Needs to Be educated Thunder through TM in Icirrus City.
      • At the Elite Four, it can contribute by taking out specific threats, but normally does not sweep.

      • Additional Remarks: Joltik’s usefulness is usually limited only to Pokémon that are frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, since it is Required to achieve 91% precision on Thunder.

      Karrablast (Trade)

      • Availability: Mid-game (Course 6 in a 25% experience rate).
      • Typing: Bug/Steel Reading provides Escavalier nine resistances that help out against the last 2 hamstrings, Shauntal, Caitlin, N, and (to a degree ) Grimsley. Fire-type moves are infrequent store for Shauntal’s Chandelure, N’s Reshiram, and Ghetsis’s Hydreigon along with Eelektross.
      • Stats: Fantastic bulk of 70/105/105 and Strike of 135 create Escavalier an effective tank, though foundation 20 Speed means it will always go next.
      • Movepool: Rough early, but Escavalier shortly gets Iron Head at level 37, the X-Scissor TM, and Swords Dance in 52, with Slash and reunite as policy.
      • Major Battles: Escavalier sweeps Clay with Fury Cutter (steal a Persim Berry out of a wild Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, and 2/3 of Skyla’s team too (use Slash on Swanna). Escavalier handles the end-game well through Iron Defense and Swords Dance, however Shauntal and Ghetsis are shaky.
      • Additional Comments: Escavalier is a remarkably dominant Pokémon that, even though a hassle to begin, has an area in almost all remaining major battles. While the slow Speed can render it open to standing and shooting hits continuously, the benefits it owns make it rewarding. Make sure you receive a level 26 or lesser Karrablast for Fury Cutter. Shed Skin is your favored skill as a Karrablast, as it becomes Battle Armor after evolving which helps Escavalier avoid significant hits.
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